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Everything I’ve Learned Worth Knowing, I Learned from Video Games

November 19, 2009 Leave a comment

Okay, so maybe it’s not THAT extreme. I guess I did learn a few things from school. Still it’s occurred to me recently (okay back in October, get off me) that games have had a fairly big role in shaping who I am (my parents are probably in there somewhere too).

A Love of Reading and Exposure to New Things:

I enjoy reading. I like it a lot. I had great role models in my parents. Both of them read, Dad especially. They read to me and in front of me. Mom worked with me even before I started school. They knew the six early literacy skills instinctively before the researchers got around to telling everyone. For all this I can’t say I loved reading when I was little. I was better at it than most kids my age, but it was always just “there”. Once I got out of picture books I really didn’t gravitate toward chapter books. I did read from time to time, but I didn’t really pursue it.

I’ve always liked a good story though. Movies have always appealed to me, but what really appealed to me (once they came out) were games. I still remember playing Final Fantasy IV (then known stateside as Final Fantasy II) for the first time. I remember being intrigued by the story even though (as I later learned) I didn’t completely understand what was going on.

I learned vocabulary I would have never picked up in the normal course of things (ogre, leviathan, and “spoony” come immediately to mind). I was first exposed to figures from non-classical mythology and religion here like Odin (Norse), Shiva (Hindu), and Tiamat (Babylonian). I can still lose hours reading about this stuff to this day. Basically, I learned that I was just reading the wrong stories for me. Dad has read a lot of sci-fi and fantasy but I never thought I’d like it until my little adventure with Cecil. Did I learn to love pleasure reading from video games? No. Did it have a role in rebooting my interest? Certainly.

Problem Solving and the Power of Perseverance:

I learned an awful lot from Final Fantasy IV and games like it. High up there is the importance of perseverance. These games were hard for a 12-year-old. One boss, Rubicante, was IMPOSSIBLE to beat until you learn the right pattern. He has this way of letting you beat up on him and then unleashing this powerful, “one hit kill” attack on one of your characters that ruins your pattern (almost invariably you lost Rosa, your healer).

A kid has to learn to experiment and think (unless they’re cheating) to get past these gaming obstacles. Ultimately I succeeded with a little help and a lot of luck. In sticking with it I got to have the joy associated with successful completion. Needless to say this has been a useful trait/skill in life.

Creativity:

I never knew I was creative at all until I played Sim City for the first time. Sim City opened up aesthetic reserves in me that were not in evidence until I had opportunity to build my own city. Mind you I’m talking about the ORIGINAL Sim City, specifically the Super Nintendo port, so we’re not talking about all the bells and whistles associated with the later games in the series. This game let me create the “Lego cities” I wanted without investing the Danish GDP in little plastic bricks. I loved putting together neighborhoods and trying to imagine what they looked like. I tinkered incessantly and learned to work within a budget (more perseverance). There was a time when I wanted to be an architect or an urban planner (I would have probably ended up as one if not for the work involved. It seems if you make a mistake and the building falls down, they send you to jail, who knew?). Nevertheless, I did learn that my idea of how things can go together and should look had as much value as someone else. Thats a big deal for a shy nerdy kid!

Closing:

As you’ve surmised, the title was a grand exaggeration designed to draw you in and get you to read this stuff. Nonetheless, I feel I’ve made an important point. Games are a medium for storytelling and imparting information. They create experiences just like books and movies. Different experiences, to be sure, but experiences just the same. I think it’s about time we treat them as such.

Games should not be blamed for the erosion of culture and morality. Culture is changing not eroding and morality is just the same as it always has been, we just notice the failings (and supposed failings) of others more these days. Games should be understood and respected as an important part of the culture. The sooner we get grasp these truths and grow up the better.

Sermon over.

And now, the Most Anticipated Games of 2009

January 31, 2009 1 comment

Provided none of these games get cancelled due to their budget cuts, these are the games I’m most looking forward to in the next year.

Empire: Total War

Those who are paying attention will remember that this was on the list last year. Those of us who’ve been waiting for it certainly do. Hopefully, the extra time will equal a better game (not always the case by any means). It certainly looks stunning. My absolute favorite period in history is receiving the award-winning total war treatment, what could be better?

Final Fantasy XIII

The latest installment in the celebrated role-playing game series and the first in High Definition. If you haven’t seen the much discussd new trailer for Final Fantasy XIII, watch it below. All I can say is…oh my. I usually complain about the more Sci-Fi direction the series has taken in most of the recent games. Now I’ll just watch the trailer again and wipe up the drool later.

Wii Sports Resort

Wii Sports Resort is not exciting for me so much for the game itself. If its anything like its predecessor for me it will get old after awhile. What I’m looking forward to is the attached accessory Wii MotionPlus. This will give the Wii more precision, one-to-one control of events on the screen. Thus it will be possible for games to directly emulate the movements of the player. This will finally fulfill the promise of the Wii that we we hoping for when news of the Wii-mote first hit the streets. Incidently, the game that comes with looks amusing as well.

Ghostbusters: The Game

Who ya gonna call? I’ve been looking forward to this since I first heard about it. Its had a rocky gestation, but it looks like the game is finally going to come out. With a script written by Harold Ramis and Dan Akroyd, and voice acting provided by nearly all the original principals one can expect a story faithful to the lore of the films. Actually the game is being billed as Ghostbusters 3. Can’t wait.

The Best Games of 2008 (in my most humble opinion)

January 31, 2009 Leave a comment

About a month late, I thought I’d close out 2008 in gaming with a list of games that made the most impression on me through the year. Please note that this list is limited to games I have played. There are numerous other worthy games out there that aren’t on this list because they simply aren’t my cup o’ tea. There are numerous other best of ’08 lists out there. So many that I won’t link to one here (just use your prefered search engine you lazy bum!). I will also assume that you know a little something about games. If not you can always used the furnished link to discover more. I’m just not going to rehash what has already been said by others thousands of times.

Without further rambling, the list (in order that they came to mind only):

Spore

This game suffered from what I like to call the Phantom Menace Effect. In short, expectations were raised to such unrealistically high levels that the final product stood no chance of living up to them no matter how mind-blowingly cool they were let alone what the final product actually turned out to be.

Spore is a good game. Actually, Spore is a very good game. The gameplay is well thought out. The creativity tools make building creatures and objects a breeze. While I have not spent every waking moment sitting in front of it, its one of those games that I get an urge to play from time to time (a mark of a goodie to be sure).

Unfortunately for Spore right off the bat (three years before it even released), people already started suggesting it might be the “Citizen Kane of video games“. When it finally did come out, it met what I would call a tepid reception. While eveyone liked it, gone was the bubbling enthusiasm. Gamespot, for example gave it an 8.0 (out of a possible 10). An adminable score to be sure, but not what you’d expect from a community calling it Citizen Kane to be sure, especially when compared to the big budget hits of the year Metal Gear Solid IV and Grand Theft Auto IV.

Command & Conquer: Red Alert 3

I’ve liked this Real-Time Strategy (RTS from here on) series since the first one. It takes an interesting premise to over the top and illogical conclusion. Basically, the whole series is a comic take on the whole Cold War made hot idea. The first game in the series is a classic. The second, less so… This new third installment however, returns to what made the first great solid level design and an interesting if unlikely story. Incidently if your a fan of the series, consider getting the special edition as the soundtrack CD is pretty fun. Release the War Bears Comrade!!

Final Fantasy IV DS

I won’t say too much here. I already slobbered enough over this enough last year. Lets let it suffice to say that it was everything I expected and hoped it would be.

Mass Effect (for PC)

Mass Effect wasn’t on my radar last January. I was peripherally aware of it, but thats where it ended. Well finding it in Target proved expensive, and now I have to say it was worth it.

Its suprising to me that I wasn’t more aware of it when it first came out (probably because I started life as an XBox 360 exclusive). It comes from BioWare, Corp. a studio well known for producing first rate Role Playing Games (of which I am a fan) including the fantastic Star Wars: Knights of the Old Republic and Baldur’s Gate games.

Mass Effect takes advantage of this RPG pedigree to the fullest extent and turns out to be an excellently honed experience. The story (which I have not yet finished) is engrossing and the world-building is first rate This is important to me as I am a big fan of Epic Sci-Fi and Fantasy, genre which rely on strong world-building for much of their impact.

Mass Effect is also a rather pretty game, especially if you have a system capable of presenting it to its fullest. The PC version also includes a streamlined interface which reccomends it to those with the option of playing it on both PC and XBox.

Overall this was my big suprise of the year. Give it a look.

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